Valentin Sutter's Portfolio
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Xing Cover Portfolio

Observation of

Projet Daredevil Cover Portfolio

Parisguessr

Photo rally in Paris

Wanted Cover Portfolio

Wanted- Mobile Game - Team of 12 - 2 months - 2025

Auto-battler in the far-west

Card Designer

Observation of

Characteristics :

Title : Xing (Crossing)

Disctinctive gameplay : One button game

Genre : Observation, puzzle

Support : PC

Tools : Unity

Duration : 5 to 10 minutes

Build

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My work

Result

Build

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Characteristics :

Title :

Disctinctive gameplay :

Genre : Multi-sensory experimental prototype

Support :

Tools :

Duration :

Build

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My work

Result

Navigation

Cinema

Videogames

Result

Build

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Photo rally in Paris

Characteristics :

Title : ParisGuessr 2

Disctinctive gameplay : Photo rally

Genre : Investigation

Duration : 6 hours

My work

Level Design

Result

Point of interest

Game area

Staging

Result

Characteristics :

Title :

Disctinctive gameplay :

Genre : Adventure

Support : PC

Tools : Unreal Engine

Duration :

Build

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Documentation

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My work

Result

Wireflow

Wireframe

Level Design

Result

Paper prototype

Prototype's implementation

Build

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Documentation

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Characteristics :

Title :

Disctinctive gameplay :

Genre :

Support : PC

Tools : Unreal Engine

Duration : 11 minutes

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Documentation

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My work

Result

Wireframe/wireflow

Programming

Radio

Result

Programming

Build

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Documentation

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Auto-battler in the far-west

Characteristics :

Title : Wanted

Disctinctive gameplay : Auto-battler

Genre : Strategy

Support : Mobile

Tools : Unity

Duration : 5 minutes per run

Organize your weapons and equipement to cobine their effects and beat the ennemis that stand between you and your target

Build .APK

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My work

Card Design

Result

I designed 60 cards with a lot of effects that synergize with one and other

The position of each cards in the hand and their effects create replaybility and make each run feel unique

Ideas

We stard by brainstroming of the cards names

Naming convention

The naming of cards is one ofe the most important element of this type game. To avoid all issues we needed to choose a specific naming convention.

I chose the order of every word of the descrition and the name of each effects. For exemple the effect Defense is what we used to call Protection, shield, defense and armor durind the brainstorming phase.

Blancing

I created several prototype to organise playstes. This allowed me to adjust cards values and parameters and discover unique interaction beetween cards I hadn't tought about

The huge amount of playstest trained me to explain the rule to new player clearer and quickier. It make us gain time during the creation of the tutorial and FTUE (First Time User Experience)

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Valentin Sutter
Portfolio
Puzzle Design
About me
Resume
+33 6 50 02 78 43
valtriack@gmail.com
LinkedIn Valentin Sutter